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Android Studio gets even better
 
We’ve just released Android Studio 0.8.12, with a brand new virtual device manager, a lint check ensuring Gradle wrappers use HTTPS, improved XML namespace editing, ability to default to XML editors for layouts, and most importantly a lot of significant bug fixes!

There are no patches this time; for details and download links see the release announcement at http://tools.android.com/recent/androidstudio0812released
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Fred Medous's profile photoSreeram Boyapati's profile photowilliam Williamson's profile photoLoral Godfrey's profile photo
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+Fred Medous I think you got me wrong. Love AS, but AVD is whole diferent story isn't it? It's the same unusable emulator we've seen in eclipse. Nobody reasonable is using it. This is why improving it's UI is waste of time if it still runs like a slowpoke
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Today's episode of #DevBytes  on Chrome DevTools is from +Alex Danilo.

It provides a great feature to help debugging multi-screen sites that use CSS media queries. It's called Device Mode. Device Mode lets web developers quickly and easily test out their content to check that different sized screens and devices are being handled properly. It's also really simple to try out different screen resolutions, orientations, hardware sensors and more from the comfort of a desktop workstation or laptop.

This quick introduction to Device Mode covers the main feature set and will help
 you get using it quickly.

For more details see the reference documentation at https://developer.chrome.com/devtools/docs/device-mode

#devbytes #chrome #devtools

DevBytes: Chrome DevTools Device Mode
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Fantastic. And with css for edit open in the frame below no need to edit, save, upload and reload on one of my five testing device.
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+Magnus Hyttsten is back again for another installment of #DevBytes . This time it's all about the latest release of Google Play Services, 6.1! Check it out. 
 
Learn about what's new in Google Play services 6.1 in this #DevByte from +Magnus Hyttsten. Google Play services 6.1 adds Enhanced Ecommerce analytics support from Google Tag Manager and offers new improvements to the Google Drive Android API. With this release, we're also including a refresh of the Google Fit developer preview, so that you can test your fitness apps on any Android device.

Check out the blogpost below for more information:
http://android-developers.blogspot.com/2014/09/google-play-services-61.html

Google Play services 6.1

#AndroidDev
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Garrett Woodroof's profile photoJohn McLaughlin's profile photokhedher mahmoud's profile photoNilesh Rawale's profile photo
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This guy is awesome -- best speaker at IO by far
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This week on #Polycasts, join +Rob Dodson as he explores the menagerie of icon sets that ship with +Polymer's core elements. It’s a veritable cornucopia of pictographic goodness!
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Agnibha Chakraborty's profile photoHisayasu Saito's profile photoDemarcus Walker's profile photoMark Robinson's profile photo
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What the corporation develop
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The JavaScript Client Library for Google APIs is now Promises/A+-conformant. For more info, visit the Google Developers blog.
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Play Games iOS SDK 3.1 and Play Games C++ SDK 1.2 for Android and iOS are now available. We've made a number of updates, including a UI refresh based on material design and support for real-time multiplayer (RTMP) in the cross-platform C++ SDK. Download the latest versions here: https://developers.google.com/games/services/downloads/
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qingyi xue's profile photoMike Yang's profile photoGDG Philippines's profile photoIgor M's profile photo
3 comments
 
Updated to 3.1 but none of the leaderboard view controllers are Material Design using GPGLauncherController. You lied Google. It even still says "Your copy of the Google Play Game Services SDK has been deprecated!" in the console logs, despite the fact I'm using the updated 3.1 SDK.
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Have them in circles
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More resources for AngularDart Developers
 
If you're an AngularDart user, then I am delighted to tell you that version 1.0, industrious-pangolin, is now available on github and pub. 
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"Google+ (Google Developers)" <****@**> wrote:
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HTTP 203 is back for another episode. This time it's Pointer Events (no, not the CSS ones, the other ones!) are set to unite input across devices. +Jake Archibald has a little bit of news for +Paul Lewis about them.
The guys will be back in a few weeks with the third episode in this fledgling series, so subscribe to our Youtube channel at www.youtube.com/GoogleDevelopers to keep track. 

HTTP 203: Pointer Events

#pointerevents   #http203  
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That's nice to hear about your new developments 
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More details available on the Google Play games services SDKs!
 
Game developers, check out the latest updates to the Google Play games services SDKs. They give you a consistent set of services across platforms, a refreshed UI, and better visibility into what users are doing in your games.

First, the Google Play Games C++ SDK now supports Real-Time Multiplayer (RTMP), bringing it to feature parity with the Play services SDK on Android and the Play Games iOS SDK.

We’ve also incorporated material design into the user-interface of the latest Play Games services SDKs.

New quest features and completion stats make this popular service easier to implement and manage. 

Multiplayer stats in the Developer Console let you see trends in overall usage.

New game services alerts in the Developer Console notify you if there are problems with your multiplayer implementation and more.

You can get started with all of these right away. Visit the Google Play game services developer site to download the updated SDKs. 

Documentation and downloads here:
https://developers.google.com/games/services/

#googleplaygameservices
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Next week on Polycasts, the intrepid +Rob Dodson will share tips and tricks for creating your own icon sets using +Polymer. Missed last week's episode? Have no fear - you can still catch up before the second episode premieres on Monday! 
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ال
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HTTP 203: a brand new show all about web development!

Join +Paul Lewis and +Jake Archibald as they discuss CSS performance, and how you can gain insight into the impact your code has on browser rendering. 

Make sure to check out www.csstriggers.com to find out more. 

HTTP 203: CSS Triggers
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Lol
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We know you have a need for speed, and here's a change that makes things faster. Update your snippets!
 
All Google+ widgets have been updated to use the script[async + defer] pattern! E.g. +1 button docs: http://bit.ly/YHoj96

What's the benefit? Loading widgets via script[async+defer] does not block the document parser (see [1]), and allows the preload scanner to discover the script resource and initiate an earlier fetch (see [2]). Net outcome, both your page and the widget load faster! Have a G+ widget on your page? Check out the docs for guidance on how to update your snippets.

Kudos to the G+ team for taking the lead on this! Hope to see more widget providers adopt the same pattern.

[1] https://developers.google.com/web/fundamentals/performance/critical-rendering-path/adding-interactivity-with-javascript#parser-blocking-vs-asynchronous-javascript
[2] https://www.igvita.com/2014/05/20/script-injected-async-scripts-considered-harmful/
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